Apr 4, 2019
Aug 11, 2006(20y)
Aug 11, 2027(348d)
Combat
Kills0
Losses12
Efficiency0%
ISK
Destroyed0
Lost3.98b
ISK Eff.0%
Solo
Solo Kills0
Solo Ratio0%
Final Blows0
Points0
Other
NPC Losses0
NPC Loss Ratio0%
Avg Kills/Day0.00
ActivityInactive
Nothing in the last 7d
Bio
Class 1 = (Faction) Hideaway or Drone Cluster
Class 2 = (Faction) Burrow or Drone Collection
Class 3 = (Faction) Refuge or Drone Assembly
Class 4 = (Faction) Den or Drone Gathering
Class 5 = (Faction) Yard or Drone Surveillance
Class 6 = (Faction) Rally Point or Drone Menagerie
Class 7 = (Faction) Port or Drone Herd
Class 8 = (Faction) Hub or Drone Squad
Class 9 = (Faction) Haven or Drone Patrol
Class 10 = (Faction) Sanctum or Drone Horde

Level 1 = (Faction) + Anomaly Class
Level 2 = (Faction) Hidden + Anomaly Class
Level 3 = (Faction) Forsaken + Anomaly Class
Level 4 = (Faction) Forlorn + Anomaly Class


Damage type to protect against:
Guristas - Kinetic & Thermal
Serpentis - Kinetic & Thermal
Mordus - Kinetic & Thermal
Blood - EM & Thermal
Sansha - EM & Thermal
Angel - Kinetic, EM, Thermal & Explosive
Mercenary - Kinetic, EM, Thermal & Explosive

Main Damage type to shoot at the enemy:
Guristas - Kinetic
Serpentis - Thermal
Mordus - Thermal & Kinetic
Blood - Thermal
Sansha - Thermal
Angel - Explosive
Mercenary - Thermal

SomeThing I copied and paste
Missile Damage
= Base Damage * MIN( MIN( Sig/ER,1 ) , (Sig/ER * EV/Vel)^( ln(drf) / ln(5.5) )

Sig = Target Signature Radius (Frigs take less damage than battleships)
ER = Missile Explosion Radius (The higher, the better)

EV = Missile Explosion Velocity (The higher, the better)
Vel = Target Speed

First module: 100% of stated value
Second module: 86.9% of stated value
Third module: 58.9% of stated value
Fourth module: 32.4% of stated value
Fifth module: 14.3% of stated value
Sixth module: 5.0% of stated value
Seventh module: 1.3% of stated value** Scanning info **

[Ultimate Missile Damage Formula]
= Base Damage * MIN( MIN( Sig/ER,1 ) , (Sig/ER * EV/Vel)^( ln(DRF) / ln(5.5) )

Sig = Target Signature Radius (Frigs take less damage than battleships)
ER = Missile Explosion Radius (The smaller, the better)

EV = Missile Explosion Velocity (The higher, the better
Dashboard
Stats

No activity in the last 90d

Last seen Apr 2019

Intel Profile
PlaystyleSolo (0 kills)
Avg Fleet: -