Sep 4, 2020
Jan 1, 2010(16y)
Jan 1, 2027(150d)
Combat
Kills61
Losses42
Efficiency59%
ISK
Destroyed5.36b
Lost15.45b
ISK Eff.26%
Solo
Solo Kills17
Solo Ratio28%
Final Blows23
Points61
Other
NPC Losses0
NPC Loss Ratio0%
Avg Kills/Day0.01
ActivityInactive
Nothing in the last 7d
Bio

Angel Cartel Explosive / Kinetic
Blood Raiders EM / Thermal
Guristas Kinetic / Thermal
Mordu's Legion Kinetic / EM
Sansha's Nation EM / Thermal
Serpentis Kinetic / Thermal

EM / Kin / Explo

For Blood Raiders and Sansha’s, use two EM Ward Field II’s. Use Mjolnir missiles instead of Scourge.

For Angels, use an Explosive Deflection Field II and an Adaptive Invulnerability Field II

For Guristas, use an Adaptive Invulnerability Field II and a Conjunctive Gravimetric ECCM Scanning Array (to help with jamming resistance)

For Serpentis, use and Adaptive Invulnerability Field II and a Sensor Booster II (to help with sensor damp resistance)



Abyssal

Karybdis Tyrannos - Take out neuters/webber first and orbit BS, stay out of blue cloud, use infiltrators
Leshaks - Burn straight at them, take out starving/neuters/renewing first
Sansha - Knight/Hunter/Fisher, Use Infiltrators
Marshal - Hadal Abyss

0.7 - T4
0.6 - T5

T5 Exotic - Wait for cap between rooms

Marshal/Stormbringer - Fly away and send drones (Vespa II)
Karybdis Tyrannos - Webs/Neuts first (Need afterburner)
Devoted Knights - Fly away and kill Devoted Knights
Dashboard
Stats

No activity in the last 90d

Last seen Sep 2020

Intel Profile
PlaystyleSolo (0 kills)
Avg Fleet: -