2d ago
Jan 1, 1970(56y)
Jan 1, 2027(141d)
Combat
Kills0
Losses12
Efficiency0%
ISK
Destroyed0
Lost2.13b
ISK Eff.0%
Solo
Solo Kills0
Solo Ratio0%
Final Blows0
Points0
Other
NPC Losses1
NPC Loss Ratio8%
Avg Kills/Day0.00
ActivityInactive
Last Active
2d ago
Birthday
Jan 1, 1970 (56 years old)
Next Birthday
Jan 1, 2027 (141 days)
Combat
Kills0
Losses12
Efficiency0%
Danger Ratio92%
ISK
Destroyed0
Lost2.13b
ISK Efficiency0%
Balance-2134484687
Solo
Solo Kills0
Solo Ratio0%
Final Blows0
Points0
Other
NPC Losses1
NPC Loss Ratio8%
Avg Kills/Day0.00
ActivityInactive
Nothing in the last 7d
Bio
Rules to live by in Eve:
1. If it moves, shoot it.
2. If it doesn't move, poke it with your turret then shoot it.
3. When in doubt -- Shoot It.!!
4. Overkill works.
5. Just because it breathes doesn't mean it should.
6. If all is going well its a ambush.
7. If it's not moving shoot it anyway, it might move later
8. If it starts moving, Jam it, shoot it and call for back-up.
9. If all else fails - get revenge
. . . ╔══════Lowsec═══════╗ . . .
. . . ║█▀▀█░▀░☼░▀░█▀▀█░ ║ . . .
. . . ║█▀▀▀☼░▀░▀░░█▀▀▀░ ║ . . .
. . . ║█░☼░░░░▀░░░█░░░░ ║ . . .
. . . ╚══.BRING THE PAIN.═══╝ . . .
1. If it moves, shoot it.
2. If it doesn't move, poke it with your turret then shoot it.
3. When in doubt -- Shoot It.!!
4. Overkill works.
5. Just because it breathes doesn't mean it should.
6. If all is going well its a ambush.
7. If it's not moving shoot it anyway, it might move later
8. If it starts moving, Jam it, shoot it and call for back-up.
9. If all else fails - get revenge
. . . ╔══════Lowsec═══════╗ . . .
. . . ║█▀▀█░▀░☼░▀░█▀▀█░ ║ . . .
. . . ║█▀▀▀☼░▀░▀░░█▀▀▀░ ║ . . .
. . . ║█░☼░░░░▀░░░█░░░░ ║ . . .
. . . ╚══.BRING THE PAIN.═══╝ . . .
Dashboard
Stats
Kills0
Losses5
Efficiency0%
ISK Destroyed0
ISK Lost1.17b
ISK Efficiency0%
Solo Kills0
Solo Losses2
NPC Losses0
Blob Factor0
Active TimezoneUSTZ
Final Blows0
Points0
Dies To (Corps)
Intel Profile
PlaystyleSolo (0 kills)
Avg Fleet: -