22h ago
Jan 1, 1970(56y)
Jan 1, 2027(212d)
Combat
Kills0
Losses8
Efficiency0%
ISK
Destroyed0
Lost1.48b
ISK Eff.0%
Solo
Solo Kills0
Solo Ratio0%
Final Blows0
Points0
Other
NPC Losses1
NPC Loss Ratio13%
Avg Kills/Day0.00
ActivityInactive
Last Active
22h ago
Birthday
Jan 1, 1970 (56 years old)
Next Birthday
Jan 1, 2027 (212 days)
Combat
Kills0
Losses8
Efficiency0%
Danger Ratio88%
ISK
Destroyed0
Lost1.48b
ISK Efficiency0%
Balance-1476609559
Solo
Solo Kills0
Solo Ratio0%
Final Blows0
Points0
Other
NPC Losses1
NPC Loss Ratio13%
Avg Kills/Day0.00
ActivityInactive
No data available
Bio
Rules to live by in Eve:
1. If it moves, shoot it.
2. If it doesn't move, poke it with your turret then shoot it.
3. When in doubt -- Shoot It.!!
4. Overkill works.
5. Just because it breathes doesn't mean it should.
6. If all is going well its a ambush.
7. If it's not moving shoot it anyway, it might move later
8. If it starts moving, Jam it, shoot it and call for back-up.
9. If all else fails - get revenge
. . . ╔══════Lowsec═══════╗ . . .
. . . ║█▀▀█░▀░☼░▀░█▀▀█░ ║ . . .
. . . ║█▀▀▀☼░▀░▀░░█▀▀▀░ ║ . . .
. . . ║█░☼░░░░▀░░░█░░░░ ║ . . .
. . . ╚══.BRING THE PAIN.═══╝ . . .
1. If it moves, shoot it.
2. If it doesn't move, poke it with your turret then shoot it.
3. When in doubt -- Shoot It.!!
4. Overkill works.
5. Just because it breathes doesn't mean it should.
6. If all is going well its a ambush.
7. If it's not moving shoot it anyway, it might move later
8. If it starts moving, Jam it, shoot it and call for back-up.
9. If all else fails - get revenge
. . . ╔══════Lowsec═══════╗ . . .
. . . ║█▀▀█░▀░☼░▀░█▀▀█░ ║ . . .
. . . ║█▀▀▀☼░▀░▀░░█▀▀▀░ ║ . . .
. . . ║█░☼░░░░▀░░░█░░░░ ║ . . .
. . . ╚══.BRING THE PAIN.═══╝ . . .
Dashboard
Stats
Kills0
Losses1
Efficiency0%
ISK Destroyed0
ISK Lost516.44m
ISK Efficiency0%
Solo Kills0
Solo Losses0
NPC Losses0
Blob Factor0
Active TimezoneUSTZ
Final Blows0
Points0
Activity Heat Map (EVE Time)
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