Wargazmo
Nov 26, 2012
Jan 1, 1970(56y)
Jan 1, 2027(180d)
Combat
Kills5
Losses3
Efficiency63%
ISK
Destroyed512.59m
Lost13.01m
ISK Eff.98%
Solo
Solo Kills0
Solo Ratio0%
Final Blows0
Points5
Other
NPC Losses0
NPC Loss Ratio0%
Avg Kills/Day0.00
ActivityInactive
Wargazmo
Last Active
Nov 26, 2012
Birthday
Jan 1, 1970 (56 years old)
Next Birthday
Jan 1, 2027 (180 days)
Combat
Kills5
Losses3
Efficiency63%
Danger Ratio100%
ISK
Destroyed512.59m
Lost13.01m
ISK Efficiency98%
Balance+499.58m
Solo
Solo Kills0
Solo Ratio0%
Final Blows0
Points5
Other
NPC Losses0
NPC Loss Ratio0%
Avg Kills/Day0.00
ActivityInactive
No data available
Bio
Fitting Skills:
These are all the skills you need to fit all your desired modules onto your ship without running out of powergrid or CPU.
Engineering - 5% Bonus to ship's powergrid output per skill level.
Electronics - 5% Bonus to ship CPU output per skill level.
Energy Grid Upgrades - to fit Power Diagnostic Systems, which increase powergrid.
Electronics Upgrades - 5% reduction of sensor upgrade CPU needs per skill level, and to fit Co-Processors.
Shield Upgrades - 5% reduction in shield upgrade powergrid needs.
Weapon Upgrades - 5% reduction per skill level in the CPU needs of weapon turrets and launchers.
Advanced Weapon Upgrades - 2% reduction in powergrid needs of weapon turrets and launchers.
I believe the most common benchmark for PvP Fitting Skills is to have Engineering, Electronics and Weapon Upgrades all up to level 5, and Advanced Weapon Upgrades up to 3. The others can be at the level of your choice.
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Basic Capacitor Ski
These are all the skills you need to fit all your desired modules onto your ship without running out of powergrid or CPU.
Engineering - 5% Bonus to ship's powergrid output per skill level.
Electronics - 5% Bonus to ship CPU output per skill level.
Energy Grid Upgrades - to fit Power Diagnostic Systems, which increase powergrid.
Electronics Upgrades - 5% reduction of sensor upgrade CPU needs per skill level, and to fit Co-Processors.
Shield Upgrades - 5% reduction in shield upgrade powergrid needs.
Weapon Upgrades - 5% reduction per skill level in the CPU needs of weapon turrets and launchers.
Advanced Weapon Upgrades - 2% reduction in powergrid needs of weapon turrets and launchers.
I believe the most common benchmark for PvP Fitting Skills is to have Engineering, Electronics and Weapon Upgrades all up to level 5, and Advanced Weapon Upgrades up to 3. The others can be at the level of your choice.
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Basic Capacitor Ski
Dashboard
Stats
Kills0
Losses0
Efficiency0%
ISK Destroyed0
ISK Lost0
ISK Efficiency0%
Solo Kills0
Solo Losses0
NPC Losses0
Blob Factor0
Active TimezoneUSTZ
Final Blows0
Points0
Activity Heat Map (EVE Time)
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Intel Profile
PlaystyleSolo (0 kills)
Avg Fleet: -