Feb 4, 2017
Mar 13, 2008(18y)
Mar 13, 2027(192d)
Combat
Kills2
Losses8
Efficiency20%
ISK
Destroyed11.39m
Lost232.10m
ISK Eff.5%
Solo
Solo Kills0
Solo Ratio0%
Final Blows0
Combat Points2
Other
NPC Losses2
NPC Loss Ratio25%
Avg Kills/Day0.00
ActivityInactive
Last Active
Feb 4, 2017
Birthday
Mar 13, 2008 (18 years old)
Next Birthday
Mar 13, 2027 (192 days)
Combat
Kills2
Losses8
Efficiency20%
Danger Ratio75%
ISK
Destroyed11.39m
Lost232.10m
ISK Efficiency5%
Balance-220709602
Solo
Solo Kills0
Solo Ratio0%
Final Blows0
Combat Points2
Other
NPC Losses2
NPC Loss Ratio25%
Avg Kills/Day0.00
ActivityInactive
Nothing in the last 7d
Bio
Best Damage to NPCs
Pirate Corporations
Angel Cartel - Explosive
Blood Raiders - EM
Guristas - Kinetic
Mordu's Legion - Kinetic
Sansha's Nation - EM, Thermal
Serpentis - Kinetic, Thermal
Resistances to Use:
Pirate Corporations
Angel Cartel - EM 7%, Explosive 62%, Kinetic 22% Thermal 9%
Blood Raiders - EM 50%, Explosive 0%, Kinetic 2%, Thermal
Improves base stats
Electronics (+CPU)
Energy Management (+Cap amount)
Energy Systems Operation (-Cap recharge time)
Engineering (+Grid)
Reduces CPU requirements
Electronics Upgrades
Energy Grid Upgrades
Weapon Upgrades
Reduces PG requirements
Advanced Weapons Upgrades
Shield Upgrades
Reduces cap draw
Afterburner
Capital Energy Emission Systems
Capital Shield Emission Systems
Capital Shield Operation
Controlled Bursts
Electronic Warfare
Energy Emission Systems
Energy Pulse Weapons
Fuel Conservation
High Speed Maneuvering
Jump Drive Operation
Propulsion Jamming
Remote Armor Repair Systems
Sensor Linking
Pirate Corporations
Angel Cartel - Explosive
Blood Raiders - EM
Guristas - Kinetic
Mordu's Legion - Kinetic
Sansha's Nation - EM, Thermal
Serpentis - Kinetic, Thermal
Resistances to Use:
Pirate Corporations
Angel Cartel - EM 7%, Explosive 62%, Kinetic 22% Thermal 9%
Blood Raiders - EM 50%, Explosive 0%, Kinetic 2%, Thermal
Improves base stats
Electronics (+CPU)
Energy Management (+Cap amount)
Energy Systems Operation (-Cap recharge time)
Engineering (+Grid)
Reduces CPU requirements
Electronics Upgrades
Energy Grid Upgrades
Weapon Upgrades
Reduces PG requirements
Advanced Weapons Upgrades
Shield Upgrades
Reduces cap draw
Afterburner
Capital Energy Emission Systems
Capital Shield Emission Systems
Capital Shield Operation
Controlled Bursts
Electronic Warfare
Energy Emission Systems
Energy Pulse Weapons
Fuel Conservation
High Speed Maneuvering
Jump Drive Operation
Propulsion Jamming
Remote Armor Repair Systems
Sensor Linking
Dashboard
Stats
No activity in the last 90d
Last seen Feb 2017
Intel Profile
PlaystyleSolo (0 kills)
Avg Fleet: -