Ryba Taim
Apr 20, 2017
Feb 11, 2007(19y)
Feb 11, 2027(164d)
Combat
Kills25
Losses48
Efficiency34%
ISK
Destroyed5.02b
Lost987.86m
ISK Eff.84%
Solo
Solo Kills8
Solo Ratio32%
Final Blows10
Points25
Other
NPC Losses7
NPC Loss Ratio15%
Avg Kills/Day0.00
ActivityInactive
Ryba Taim
Last Active
Apr 20, 2017
Birthday
Feb 11, 2007 (19 years old)
Next Birthday
Feb 11, 2027 (164 days)
Combat
Kills25
Losses48
Efficiency34%
Danger Ratio85%
ISK
Destroyed5.02b
Lost987.86m
ISK Efficiency84%
Balance+4.03b
Solo
Solo Kills8
Solo Ratio32%
Final Blows10
Points25
Other
NPC Losses7
NPC Loss Ratio15%
Avg Kills/Day0.00
ActivityInactive
Nothing in the last 7d
Bio
1. Whoever is first in the field and awaits the coming of the enemy, will be fresh for the fight; whoever is second in the field and has to hasten to battle will arrive exhausted.
2. Therefore the clever combatant imposes his will on the enemy, but does not allow the enemy's will to be imposed on him.
3. By holding out advantages to him, he can cause the enemy to approach of his own accord; or, by inflicting damage, he can make it impossible for the enemy to draw near.
4. If the enemy is taking his ease, he can harass him; if well supplied with food, he can starve him out; if quietly encamped, he can force him to move.
5. Appear at points which the enemy must hasten to defend; march swiftly to places where you are not expected.
6. An army may march great distances without distress, if it marches through country where the enemy is not.
7. You can be sure of succeeding in your attacks if you only attack places which are undefended.
2. Therefore the clever combatant imposes his will on the enemy, but does not allow the enemy's will to be imposed on him.
3. By holding out advantages to him, he can cause the enemy to approach of his own accord; or, by inflicting damage, he can make it impossible for the enemy to draw near.
4. If the enemy is taking his ease, he can harass him; if well supplied with food, he can starve him out; if quietly encamped, he can force him to move.
5. Appear at points which the enemy must hasten to defend; march swiftly to places where you are not expected.
6. An army may march great distances without distress, if it marches through country where the enemy is not.
7. You can be sure of succeeding in your attacks if you only attack places which are undefended.
Dashboard
Stats
No activity in the last 90d
Last seen Apr 2017
Intel Profile
PlaystyleSolo (0 kills)
Avg Fleet: -