Grashimar
Feb 11, 2016
Jan 1, 1970(56y)
Jan 1, 2027(128d)
Combat
Kills6
Losses21
Efficiency22%
ISK
Destroyed462.43m
Lost2.10b
ISK Eff.18%
Solo
Solo Kills0
Solo Ratio0%
Final Blows2
Points6
Other
NPC Losses3
NPC Loss Ratio14%
Avg Kills/Day0.00
ActivityInactive
Grashimar
Last Active
Feb 11, 2016
Birthday
Jan 1, 1970 (56 years old)
Next Birthday
Jan 1, 2027 (128 days)
Combat
Kills6
Losses21
Efficiency22%
Danger Ratio86%
ISK
Destroyed462.43m
Lost2.10b
ISK Efficiency18%
Balance-1636725117
Solo
Solo Kills0
Solo Ratio0%
Final Blows2
Points6
Other
NPC Losses3
NPC Loss Ratio14%
Avg Kills/Day0.00
ActivityInactive
Nothing in the last 7d
Bio
And Shepherds we shall be
For thee, my Lord, for thee.
Power hath descended forth from Thy hand
Our feet may swiftly carry out Thy commands.
So we shall flow a river forth to Thee
And teeming with souls shall it ever be.
In Nomeni Patri Et Fili Spiritus Sancti.
*** Stacking Penalties ***
1st mod: c(1) = 100.000% effectiveness
2nd mod: c(2) = 86.9119842% effectiveness
3d mod: c(3) = 57.1037996% effectiveness
4th mod: c(4) = 28.2469117% effectiveness
note: modules with highest bonuses are calculated first.
Turret chance to hit:
ChanceToHit = 0.5 ^ ((((Transversal speed/(Range to target * Turret Tracking))*(Turret Signature Resolution / Target Signature Radius))^2) + ((max(0, Range To Target - Turret Optimal Range))/Turret Falloff)^2)
Align time (seconds) =
[mass(kg) / 1mil] x inertia x 1.386
Lock time (seconds) =
[40000/ScanRes] / [asinh(SigRadius) ^2]
Standing to use agents:
Lv2 = 1.0
Lv3 = 3.0
Lv4 = 5.0
Lv5 = 7.0
Dashboard
Stats
No activity in the last 90d
Last seen Feb 2016
Intel Profile
PlaystyleSolo (0 kills)
Avg Fleet: -